To gain this activity badge, Cub Scouts must gain eight or more points by adding together the scores from the best four events from the table below:
Events3 points2 points1 point150m sprint9 seconds10 seconds11 seconds2Throwing a cricket ball25 metres22 metres18 metres3High jump96cm86cm76cm4Long jump3 metres2.5 metres2 metres5Sargent jump35cm30cm25cm6Shuttle run 6 x 10 metres18 seconds19 seconds20 seconds750m skip with a rope 12 seconds13 seconds14 seconds81,000 metre run5 minutes6 minutes10 minutes
For event three, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop.
For event five, the measurements refer to the height of the target when held at full arm's length by the participants.
For event six, the limits of the run are marked on the ground. Your hand or foot must touch on or past the mark at the end of the run.
FlexibilityEvery individual who undertakes an activity badge should face a similar degree of challenge and as a result some requirements may need to be adapted.
It is completely acceptable to change some of the requirements of the badges to allow individuals to access the badge (for example where there are special needs, cultural issues, or religious considerations to take into account) and the requirements outlined for activity badges do allow for some flexibility in order to obtain the badge.